AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in Middle East Q2 2022
In Q2 2022, Gacha games on iOS saw varied performance trends in the Middle East. Key metrics like weekly downloads, revenue, and active users displayed significant fluctuations for the top 5 applications.
During the second quarter of 2022, the top 5 Gacha games on the iOS platform in the Middle East showed diverse performance patterns in terms of weekly downloads, revenue, and active user trends. Here's a closer look at the data:
8 Ball Pool™ from Miniclip.com maintained a steady presence. Weekly revenue saw fluctuations, peaking at around $93K at the end of April before gradually declining to $57K by the end of June. Weekly downloads varied, with a peak of nearly 45K in mid-April and a low of around 25K in late May. The game consistently engaged a large user base, with active users ranging from 1.3M to 1.5M throughout the quarter.
Head Ball 2 - Soccer Game from MASOMO LIMITED experienced a notable peak in weekly revenue at $15.9K in late April, while the lowest revenue was $9.8K at the end of June. Downloads spiked to nearly 47K in mid-April, but declined to around 11K by late May, showing some recovery to 16K by mid-June. Active users peaked at around 195K in early May and fell to approximately 143K by the end of June.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a varied performance. Revenue peaked at $257K in late March, then dropped to $36K by mid-May, with a slight recovery to $73K by the end of June. Downloads showed a similar trend, starting at 6.3K in late March, peaking at 11.5K in late April, and ending at around 10.6K in late June. Active users remained relatively stable, fluctuating between 134K and 155K throughout the quarter.
eFootball™ 2024 by KONAMI had a less dramatic quarter. Revenue started at $19.3K in late March, dipped to $1.1K in mid-May, and ended at $3.6K by late June. Downloads remained steady, peaking at around 11.2K in early June. Active users ranged from 100K to 117K, with a notable peak of 117K in early June.
Top War: Battle Game from River Game HK Limited saw significant revenue peaks, reaching $239K in late April before fluctuating and settling at $164K by the end of June. Downloads were highest at 13K in mid-April, with a notable decline to around 4.4K by the end of June. Active users saw a peak of 56K in mid-April, dropping to around 34K by late June.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.